Nagpur: With barely six days left for campaigning to wind down and the city scheduled to vote on January 15, the civic ...
"Something that a lot of AAA studios mistakenly do, or certainly did in the past, is think that you can solve a problem by ...
AutoHotkey (AHK) is a free and simple yet powerful Windows scripting language. It doesn’t get a lot of press these days, but Windows geeks used to love writing and swapping AHK scripts. Well, that’s ...
It was “the most significant event in ecclesiastical history since the Reformation.” So said Presbyterian Patriarch Dr. Henry Sloane Coffin. At 8 o’clock on a steaming hot morning in Madras, India, ...
LLM for Unity enables seamless integration of Large Language Models (LLMs) within the Unity engine. It allows to create intelligent characters that your players can interact with for an immersive ...
If you’re an avid podcast fan, you’ll notice that there are (broadly speaking) two types of shows: non-narrative and narrative. Non-narrative podcasts are more freewheeling, constructed around ...
This shouldn’t be entirely surprising, though. Marvel Studios president Kevin Feige has even talked about the studio’s process, which they often refer to as “plussing.” The script will be technically ...
White House flips script on Hunter Biden's profanity-laced rant against Trump's immigration policies
The White House called out Hunter Biden after he slammed the Trump administration’s immigration policies in a recent web series interview. The younger Biden echoed a popular Democratic talking point ...
Artur is a copywriter and SEO specialist, as well as a small business owner. In his free time, he loves to play computer games and is glad that he was able to connect his professional career with his ...
remove-circle Internet Archive's in-browser bookreader "theater" requires JavaScript to be enabled. It appears your browser does not have it turned on. Please see ...
I'm trying to get this LiveKit Unity example running on my MagicLeap 2. In your example, you're using a WebCamSource() as source, but I also found uncommented code (LivekitSamples.cs > line 264) that ...
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